2013年9月10日星期二

Varying the capture rates on creatures using BM so much that it becomes essentially useless

Varying the capture rates on creatures using BM so much that it becomes essentially useless.  cheap coc gems There is a difference between a 10% drop rate meaning that sometimes you get it in 4 and sometimes in 14, but when folks are going on 50 attempt dry runs, your algorythm is skewed badly. Set your drop rates how ever you want but have them be statistically accurate. cheap clash of clans gems  If it is set (and published really low) for a cool Tower Boss that I want, I may make the decision to use a HB - the use of paid resources is not the issue, accuracy of data is the point so we can (again) tactically plan our actions.

 Unrealistic matching in PVP. PVP does not mean PVP(hantom player we generated with an over the top L team). PVP should pit you against people in your same ranking range.  cheap clash of clans gems  As a player ranks higher during a particular event, the game gets progressivily because you move into the ranks of people who are winning more battles. You already have ranking based rewards, so you have a ready made tier bracket for everyone to be associated with as the game progresses. Drop all the caclulations of team strength at let event ranking determine pairing. It rewards people who want to develop teams while giving new players fun in the game.

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